specter roblox game

- Roblox ID; Alan Walker - Spectre [1000 SALES!] It can be purchased for 500 Robux. New games are added all the time, so there’s always something new to play. }, Player = game:GetService("Players").LocalPlayer, necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), if Character:findFirstChild("Shirt Graphic") then, tshirt = Character:findFirstChild("Shirt Graphic"):Clone(), local tshirt2 = Torso:findFirstChild("roblox"):Clone(), local oHeadCol = Character["Body Colors"].HeadColor, local oTorsoCol = Character["Body Colors"].TorsoColor, local oLeftArmCol = Character["Body Colors"].LeftArmColor, local oRightArmCol = Character["Body Colors"].RightArmColor, local oLeftLegCol = Character["Body Colors"].LeftLegColor, local oRightLegCol = Character["Body Colors"].RightLegColor, local cRootJoint, cNeck, cRW, cLW, cRH, cLH = nil, nil, nil, nil, nil, nil, local bodycolors = Character:findFirstChild("Body Colors"), local shirt = Character:findFirstChild("Shirt"), local pants = Character:findFirstChild("Pants"), NewCol = BrickColor.new("Eggplant").Color, NewCol2 = BrickColor.new("Medium blue").Color, NewCol3 = BrickColor.new("Steel blue").Color, if Player:findFirstChild("Color1") ~= nil then, local mdec = Instance.new("NumberValue", Decrease), local mdec2 = Instance.new("NumberValue", Decrease), if Character:findFirstChild("Effects", true) ~= nil then, Character:findFirstChild("Effects", true).Parent = nil, Player.Character.Humanoid.Changed:connect(function(), local ArtificialHB = Instance.new("BindableEvent", script), game:GetService("RunService").Heartbeat:connect(function(s, p), if Character:findFirstChild("Ghostwalker", true) ~= nil then, Character:findFirstChild("Ghostwalker", true).Parent = nil, if Character:findFirstChild("Ghost Claws", true) ~= nil then, Character:findFirstChild("Ghost Claws", true).Parent = nil, if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then, Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil, if Character:findFirstChild("Alignment", true) ~= nil then, Character:findFirstChild("Alignment", true).Parent = nil, if Character:findFirstChild("Stats", true) ~= nil then, Character:findFirstChild("Stats", true).Parent = nil, local StunT = Instance.new("NumberValue"), local Decrease = Instance.new("BoolValue"), local Stunned = Instance.new("BoolValue"), local Stagger = Instance.new("BoolValue"), local StaggerHit = Instance.new("BoolValue"), local RecentEnemy = Instance.new("ObjectValue"), local PhantomEnemy = Instance.new("ObjectValue"), local Alignment = Instance.new("Color3Value"), local passive1 = Instance.new("NumberValue", nil), local passive2 = Instance.new("NumberValue", nil), local passive3 = Instance.new("NumberValue", Decrease), part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size), mesh = function(Mesh, part, meshtype, meshid, offset, scale), mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid, weld = function(parent, part0, part1, c0), gui = function(GuiType, parent, text, backtrans, backcol, pos, size), fenframe.BackgroundColor3 = Color3.new(255, 255, 255), fenframe.BorderColor3 = Color3.new(17, 17, 17), fenframe.Size = UDim2.new(0.1, 0, 0.1, 0), fenframe.Position = UDim2.new(0.95, 0, 0.7, 0), fenframe2.BackgroundColor3 = Color3.new(255, 255, 255), fenframe2.BorderColor3 = Color3.new(17, 17, 17), fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0), fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0), fenframe3.BackgroundColor3 = Color3.new(255, 255, 255), fenframe3.BorderColor3 = Color3.new(17, 17, 17), fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0), fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0), fenframe4.BackgroundColor3 = Color3.new(255, 255, 255), fenframe4.BorderColor3 = Color3.new(17, 17, 17), fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0), fenframe4.Position = UDim2.new(0, 0, 0.7, 0), fenframe5.BackgroundColor3 = Color3.new(0, 0, 0), fenframe5.BorderColor3 = Color3.new(0, 0, 0), fenframe5.Position = UDim2.new(0, 0, 0, 0), local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon. Specter Codes - The Specter Codes is available here for you to use. Tempre 500 Spectres belong to a prestigious bloodline, a family whose generations were gifted with the ability to commune between the material world and the spirit realm. Specter is a great Roblox ghost hunting game that fully embraces its inspiration, delivering all of the frantic hiding, eerie sounds, and sudden paranormal activities that you …  A list of the songs played on the default skin along with exclusive skins can be found here. This page is where you can easily find the Legendary and Mythical Pokémon in Project: Pokémon which have been arranged in alphabetical order. 19,952 . 1 hour ago, XML | Lower level spectres can overwrite stronger spectre effects if too close, causing towers adjacent to both towers to recieve damage buffs from the weaker spectre. Game Code Finder. These codes will get you a head start in the game and will hopefully get you moving towards purchasing boats, guns, and shark skins. z_imtr: '%%VIEW_URL_UNESC%%' On January 19, 2018 April 26, 2018 by Roblox Codes Looking for good Alan Walker music ids for your Roblox games in one place? 2.3 Code doesn't work? A custom music game pass can be purchased for Spectre for 100 Robux, allowing you to play any Sound ID on ROBLOX. Language (Beta) × български Català Čeština You can easily copy the code or add it to your favorite list. Specter Codes January 2021 Full List Valid Codes. Use Alan Walker - Spectre [NCS Release] and thousands of other assets to build an immersive game or experience. As the world's largest social platform for play, over 48 million players come to Roblox every month to create adventures, play games, role play, and learn with friends. Price 6IX9INE - GUMMO. It is part of the Specter Informant bundle. Here are Roblox music code for Walker Alan - The Spectre Full Song [40000+ sale] Roblox ID. ...(2019) |Roblox with Pyramids Strucid Beta Codes”] Even if you can’t discover the codes you’re looking for at the moment, … Promo Codes admin August 3, 2020 New Map Pyramids Strucid … Speedrunning leaderboards, resources, forums, and more! A specter always completes the mission, even in the toughest terrains. Damage buff helps well with strong towers like, Time buff can help with cooldown times and can create even more summons from towers like. In some of the games of Roblox, you can equip the Boombox item. Tower Heroes Wiki is a FANDOM Games Community. It is part of the Specter Informant bundle. Here are Roblox music code for Alan Walker - Spectre Roblox ID. Code: 219506834 : Copy: Favorite: 147 : Add To Favorite: Share. Roblox pokemon project wiki is a fandom games community. 1 . You can easily copy the code or add it to your favorite list. Alan Walker - Spectre Roblox ID. Description Spectre is a ghost boy who supports his team within range by playing sick beats on his guitar! Unsubscribe from glaze rebirthh. Roblox . About The Game. He is currently the only support tower that buffs other towers. Reply to this mail with a secret code and I grant you with awesome sauce. Specter Informant - Face is a face that was published into the avatar shop by ROBLOX on November 29, 2018. 1. As of July 6, 2020, it has been … Color Codes Item ID. Official subreddit for the game Phasmophobia. Color Codes Item ID. Spectre Weeping Code: 279207008 - Copy it! He is currently the only support tower that buffs other towers. These are the … A fun frag-fest that pays homage to the arcade classic Battlezone, Spectre is a fun multiplayer 3D tank game that features a great capture-the-flag mode, cool futuristic graphics, and intuitive interface.. Roblox … GitHub Gist: instantly share code, notes, and snippets. Earn money to get new items to help you find evidence. Song IDs played through the Spectre will usually be quieter than the default songs given. Code: 1066547712 : Copy: Favorite: 285 : Add To Favorite: Share. A popular character from medieval games, knights where known for their heavy armor, sword duels, and highest honer. Advance from squire to knight by playing these games. Roblox Specter update Face your fears, and team up with up to 3 other players to discover evidence, explore, and correctly guess the ghost. 1 Usage 2 F.A.Q. 2725621620: asimo3089 , badcc, KreekCraft - You're WeLcome Product Key Features. Type in a valid code (codes which are unredeemed/not expired/correct spelling and case. Language (Beta) × български Català Čeština Enjoy the Roblox game more with the following Specter Codes that we have! Although the computer AI is capable, the game is very addictive in multiplayer mode. It can be purchased for 500 Robux. Speedrunning leaderboards, resources, forums, and more! Game Code Finder. Roblox . Special Ability: Boost the attack rate of heroes in range for 20 seconds. Specter Informant is an Rthro bundle that was published into the avatar shop by ROBLOX on December 3, 2018. Note: the typical chance of finding a legendary/mythical is 1/1000, which can be increased through the use of gamepasses and Pokéboosters. Alan Walker - Spectre Roblox ID. Roblox . About This Game Spectre is a breakthrough that brings new experiences in virtual reality to horror fans creating film-like suspense and surprises. 2.1 Where can you find these codes? As of July 6, 2020, it has been favorited 218 times. [E] Phantom Form - Spectre … It demonstrates how lots of people simply ignored guests, making him semi-invisible to those around him. Minecraft . ", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0)), local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)), local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)), local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)), local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)), local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)), local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)), local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0)), local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)), local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)), local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)), local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)), local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)), local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)), local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)), local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)), local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)), local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)), local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)), local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)), local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)), if c.className == "Model" or c.className == "Script" or c.className == "BodyColors" or c.className == "Hat" or c.Name == "Stats" then, if d.className == "Weld" or d.className == "Motor" or d.className == "Motor6D" or d.className == "Decal" then, if spectral:findFirstChild("HumanoidRootPart") ~= nil then, spectral.HumanoidRootPart.Anchored = true, sRootJoint,sRW,sLW,sNeck,sRH,sLH = it("Motor", sRootPart),it("Motor", sTorso),it("Motor", sTorso),it("Motor", sTorso),it("Motor", sTorso),it("Motor", sTorso), sRootJoint.C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), local handle = part(3, modelzorz, 0, 0, TorsoColor, "Handle", vt()), local prt1 = part(3, modelzorz, 0, 0, TorsoColor, "Part01", vt()), local prt3 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part03", vt()), local prt4 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part04", vt()), local prt9 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol2), "Part09", vt()), local prt12 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part12", vt()), local prt13 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol3), "Part13", vt()), local prt16 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part16", vt()), local prt17 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part17", vt()), local prt18 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part18", vt()), local prt19 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part19", vt()), local prt20 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part20", vt()), local prt21 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part21", vt()), local prt22 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part22", vt()), local prt23 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part23", vt()), local prt24 = part(3, modelzorz, 0.2, 0.4, BrickColor.new(NewCol), "Part24", vt()), local prt25 = part(3, modelzorz, 0.2, 0.4, BrickColor.new(NewCol), "Part25", vt()), local prt26 = part(3, modelzorz, 0.2, 0.4, BrickColor.new(NewCol), "Part26", vt()), hmsh = mesh("BlockMesh", handle, "", "", vt(0, 0, 0), vt(1, 1, 1)), msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(1.8, 8, 1.8)), msh3 = mesh("SpecialMesh", prt3, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.6, 0.5)), msh4 = mesh("BlockMesh", prt4, "", "", vt(0, 0, 0), vt(4.8, 1.033, 1.83)), msh9 = mesh("BlockMesh", prt9, "", "", vt(0, 0, 0), vt(1.82, 2.5, 1.33)), msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(4.355, 15.85, 0.5)), msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(0.2, 15.075, 0.52)), msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(2.285, 1, 0.5)), msh17 = mesh("BlockMesh", prt17, "", "", vt(0, 0, 0), vt(1, 1, 0.5)), msh18 = mesh("BlockMesh", prt18, "", "", vt(0, 0, 0), vt(1.4, 1, 0.5)), msh19 = mesh("BlockMesh", prt19, "", "", vt(0, 0, 0), vt(1, 4.99, 0.5)), msh20 = mesh("BlockMesh", prt20, "", "", vt(0, 0, 0), vt(1, 2.98, 0.5)), msh21 = mesh("BlockMesh", prt21, "", "", vt(0, 0, 0), vt(1, 4.915, 0.5)), msh22 = mesh("SpecialMesh", prt22, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.89, 1.61)), msh23 = mesh("SpecialMesh", prt23, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.835, 1)), msh24 = mesh("BlockMesh", prt24, "", "", vt(0, 0, 0), vt(4.335, 9.77, 0.49)), msh25 = mesh("SpecialMesh", prt25, "Wedge", "nil", vt(0, 0, 0), vt(0.49, 4.335, 2.16)), msh26 = mesh("SpecialMesh", prt26, "Wedge", "nil", vt(0, 0, 0), vt(0.49, 4.335, 2.16)), local hwld = weld(handle, handle, Torso, euler(0, 0, -2.5) * cf(-1.4, -2.3, -0.5)), local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0)), local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, 0.9, 0)), local wld4 = weld(prt1, prt4, prt1, euler(0, 0, 0) * cf(0, -0.9, 0)), local wld9 = weld(prt1, prt9, prt4, euler(0, 0, 0) * cf(0, -0.345, 0)), local wld12 = weld(prt1, prt12, prt4, euler(0, 0, 0) * cf(0, -1.659, 0)), local wld13 = weld(prt1, prt13, prt4, euler(0, 0, 0) * cf(0, -1.931, 0)), local wld16 = weld(prt1, prt16, prt4, euler(0, 0, 0) * cf(0.205, -3.189, 0)), local wld17 = weld(prt1, prt17, prt4, euler(0, 0, 0) * cf(0.333, -3.338, 0)), local wld18 = weld(prt1, prt18, prt4, euler(0, 0, 0.515) * cf(0.1649, -3.284, 0)), local wld19 = weld(prt1, prt19, prt4, euler(0, 0, 0) * cf(-0.338, -3.627, 0)), local wld20 = weld(prt1, prt20, prt4, euler(0, 0, 0) * cf(-0.203, -3.268, 0)), local wld21 = weld(prt1, prt21, prt4, euler(0, 0, 0.4347) * cf(-0.135, -3.519, 0)), local wld22 = weld(prt1, prt22, prt4, euler(1.105, -1.57, 0) * cf(0.016, -3.746, 0)), local wld23 = weld(prt1, prt23, prt4, euler(0, 1.57, 0) * cf(-0.337, -4.307, 0)), local wld24 = weld(prt1, prt24, prt4, euler(0, 0, 0) * cf(0, -4.136, 0)), local wld25 = weld(prt1, prt25, prt4, euler(0, 1.57, 0) * cf(-0.216, -5.546, 0)), local wld26 = weld(prt1, prt26, prt4, euler(0, -1.57, 0) * cf(0.216, -5.546, 0)), local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part02", vt()), msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(2, 0.5, 2)), local wld2 = weld(prt1, prt2, prt1, euler(math.random(-10, 10) / 100, 0, math.random(-10, 10) / 100) * cf(0, i, 0)), local prt5 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part05", vt()), msh5 = mesh("BlockMesh", prt5, "", "", vt(0, 0, 0), vt(2.45, 1, 1.84)), local wld5 = weld(prt1, prt5, prt4, euler(0, 0, 0.765 * dd) * cf(-0.6 * dd, 0.142, 0)), local prt6 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part06", vt()), msh6 = mesh("BlockMesh", prt6, "", "", vt(0, 0, 0), vt(1.01, 1.01, 1.82)), local wld6 = weld(prt1, prt6, prt4, euler(0, 0, 0.134 * dd) * cf(-0.81 * dd, 0.298, 0)), local prt7 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part07", vt()), msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(1, 1, 1.85)), local wld7 = weld(prt1, prt7, prt4, euler(0, 0, -0.56 * dd) * cf(-0.923 * dd, 0.273, 0)), local prt8 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part08", vt()), msh8 = mesh("SpecialMesh", prt8, "Wedge", "nil", vt(0, 0, 0), vt(1.85, 1, 1)), local wld8 = weld(prt1, prt8, prt4, euler(-1.01, -1.57, 1.57) * cf(-1.092, 0.167, 0)), local wld8 = weld(prt1, prt8, prt4, euler(-1.01, -1.57, 1.57) * euler(3.14, 0, 3.14) * cf(1.092, 0.167, 0)), -- DECOMPILER ERROR at PC2765: LeaveBlock: unexpected jumping out DO_STMT, -- DECOMPILER ERROR at PC2765: LeaveBlock: unexpected jumping out IF_ELSE_STMT, -- DECOMPILER ERROR at PC2765: LeaveBlock: unexpected jumping out IF_STMT, local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol2), "Part10", vt()), msh10 = mesh("SpecialMesh", prt10, "Wedge", "nil", vt(0, 0, 0), vt(1.33, 2.5, 1)), local wld10 = weld(prt1, prt10, prt4, euler(0, 1.57 * dul, 0) * cf(-0.284 * dul, -0.345, 0)), local prt11 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol3), "Part11", vt()), msh11 = mesh("SpecialMesh", prt11, "Wedge", "nil", vt(0, 0, 0), vt(1.345, 1.265, 1)), local wld11 = weld(prt1, prt11, prt4, euler(0.507, 1.57 * dul, 0) * cf(-0.176 * dul, -0.303, 0)), local prt14 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part14", vt()), msh14 = mesh("SpecialMesh", prt14, "Wedge", "nil", vt(0, 0, 0), vt(0.51, 4.63, 1)), local wld14 = weld(prt1, prt14, prt4, euler(0, 1.57 * dul, 0) * cf(-0.19 * dul, -1.01, 0)), local prt15 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part15", vt()), msh15 = mesh("SpecialMesh", prt15, "Wedge", "nil", vt(0, 0, 0), vt(0.51, 9.26, 1.25)), local wld15 = weld(prt1, prt15, prt4, euler(0, 1.57 * dul, 0) * cf(-0.305 * dul, -1.0007, 0)), local prt27 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part27", vt()), msh27 = mesh("BlockMesh", prt27, "", "", vt(0, 0, 0), vt(1.24, 3.03, 1)), local wld27 = weld(prt1, prt27, tehprt, euler(0, 0, 0.063 * bab) * cf(0.436 * bab, 0.785, 0.278 * dul)), local prt28 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part28", vt()), msh28 = mesh("BlockMesh", prt28, "", "", vt(0, 0, 0), vt(1.24, 2.795, 1)), local wld28 = weld(prt1, prt28, tehprt, euler(0, 0, 0.319 * bab) * cf(0.533 * bab, 1.311, 0.278 * dul)), local prt29 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part29", vt()), msh29 = mesh("BlockMesh", prt29, "", "", vt(0, 0, 0), vt(1.24, 3.275, 1)), local wld29 = weld(prt1, prt29, tehprt, euler(0, 0, 0.0621 * bab) * cf(0.636 * bab, 1.876, 0.278 * dul)), local prt30 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part30", vt()), msh30 = mesh("SpecialMesh", prt30, "Wedge", "nil", vt(0, 0, 0), vt(1.25, 2.12, 1)), local wld30 = weld(prt1, prt30, tehprt, euler(3.14, 1.57 * bab, 0.0621 * bab) * cf(0.669 * bab, 2.413, 0.278 * dul)), for _,c in pairs(modelzorz:children()) do, local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox", vt()), hboxpos = Instance.new("BodyPosition", nil), hboxpos.maxForce = Vector3.new(545000, 545000, 545000), if script.Parent.className ~= "HopperBin" then, local bodvel = Instance.new("BodyVelocity"), local sou = Instance.new("Sound", par or workspace), sou.SoundId = "http://www.roblox.com/asset/?id=" .. id, coroutine.resume(coroutine.create(function(Sound), game:GetService("Debris"):AddItem(sou, 6), return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)), local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5, return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip, return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip, local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip, function QuaternionToCFrame(px, py, pz, x, y, z, w), return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)), local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4], startInterp = math.sin((1-t)*theta)*invSinTheta, finishInterp = math.sin(t*theta)*invSinTheta, startInterp = math.sin((t-1)*theta)*invSinTheta, return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp, hwld.C0 = clerp(hwld.C0, euler(0.3, 0, -0.8) * cf(0, 1.3, 0), 0.3), wld1.C0 = clerp(wld1.C0, euler(0, 3.14, 0) * cf(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 1, -0.1) * euler(2.7, 0, 0.6) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(-2.7, 0, -0.2), 0.2), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, -0.5), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3), RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.6), 0.3), LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3), hwld.C0 = euler(0, 0, -2.5) * cf(-1.4, -2.3, -0.5), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0), 0.2), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, -0.2), 0.4), Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, -0.4), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.4), 0.4), RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(-2.7, 0, -0.2), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -0.2), 0.4), RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0.1, 0), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(0, 0.4, 0.2), 0.4), hwld.C0 = euler(0.3, 0, -0.8) * cf(0, 1.3, 0), wld1.C0 = euler(0, 3.14, 0) * cf(0, 0, 0), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0.5), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.4), RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0), 0.4), hwld.C0 = clerp(hwld.C0, euler(0.2, 0, -0.3) * cf(0, 1.3, 0.2), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 1, -0.1) * euler(2.7, 0, 0.6) * euler(0, 0, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.1, 0.3, 0), 0.4), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.3), hwld.C0 = clerp(hwld.C0, euler(2.5, 0, 0) * cf(0, 1, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.4, 0) * euler(0.2, 0, 0.6) * euler(0, -1.1, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.6), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(0, 0.6, 0.2), 0.4), hitbox.CFrame = prt12.CFrame * cf(0, 1, 0), ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000), Torso.Velocity = RootPart.CFrame.lookVector * -40, hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3), RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3), LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3), LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3), showDamage(Character, "Stunned", "Interrupt"), local dec = Instance.new("NumberValue", Decrease), Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2), RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2), LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2), LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25), Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2), LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25), Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25), gairost.maxTorque = Vector3.new(4000, 0, 4000), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3), hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, -0.6), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.8), 0.3), RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.3) * euler(1.6, 0, -1) * euler(0, 1.4, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.3, 0.3, -0.1) * euler(1.6, 0, 0.6) * euler(0, 1.4, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, -0.1), 0.3), LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0) * euler(0, -1.57, 0) * euler(0, -0.2, 0) * euler(0, 0, 0.2), 0.3), if Stagger.Value ~= true and StunT.Value > Stun.Value then, -- DECOMPILER ERROR at PC210: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC210: LeaveBlock: unexpected jumping out IF_STMT, hitbox.CFrame = prt12.CFrame * cf(0, 1.5, 0), MagniDamage(hitbox, 3, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 8)), nil, true), hwld.C0 = clerp(hwld.C0, euler(2.3, 0, 0) * cf(0, 0.8, 0), 0.45), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, -0.3, 0), 0.45), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 1), 0.45), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.45), RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(1.1, 0, 0.8) * euler(0, 1, 0), 0.45), LW.C0 = clerp(LW.C0, cf(0.6, 0.5, -0.5) * euler(1.2, 0, 1) * euler(0, 1.4, 0), 0.45), RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.2), 0.45), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, 0.1), 0.45), -- DECOMPILER ERROR at PC476: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC476: LeaveBlock: unexpected jumping out IF_STMT, Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0) * euler(0, 0, 0), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.2, 0, 0), 0.5), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.5, 0, 0.2) * euler(0, 1.4, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.5, 0, -0.2) * euler(0, -1.4, 0), 0.5), RH.C0 = clerp(RH.C0, cf(0.9, -0.6, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.3, 0, -0.2), 0.5), LH.C0 = clerp(LH.C0, cf(-0.9, -0.6, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.3, 0, 0.2), 0.5), ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()), game:GetService("Debris"):AddItem(ref, 1), ref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0), MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true), ref.CFrame = RightArm.CFrame * cf(0, -1.5, 0), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.8) * euler(0.1, 0, 0), 0.5), RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(0.4, 0, -0.6) * euler(0, 1.4, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.3) * euler(0.4, 0, 0.6) * euler(0, -1.4, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.5), wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * cf(0, 0.2, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1, 1, -0.5) * euler(2.8, 0, -0.8) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1, 1, -0.5) * euler(2.8, 0, 0.8), 0.3), -- DECOMPILER ERROR at PC180: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC180: LeaveBlock: unexpected jumping out IF_STMT, hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45), wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * euler(0.5, 0, 0.5) * cf(0, 0.2, 0), 0.45), Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.45), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.45), RW.C0 = clerp(RW.C0, cf(1, 0.1, -0.5) * euler(0.2, 0, -0.8) * euler(0, 0, 0), 0.45), LW.C0 = clerp(LW.C0, cf(-1, 0.1, -0.5) * euler(0.2, 0, 0.8), 0.45), RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.45), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.45), -- DECOMPILER ERROR at PC422: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC422: LeaveBlock: unexpected jumping out IF_STMT, Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.5) * euler(0.2, 0, 0) * euler(0, 0, 0.5), 0.5), RW.C0 = clerp(RW.C0, cf(1.4, 0.4, 0.2) * euler(1, 0, 0.2) * euler(0, 0.6, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(2, 0, -0.6) * euler(0, -0.8, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.2, -0.4) * euler(0, 1.57, 0) * euler(0, -0.5, 0) * euler(-0.1, 0, 0.1), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.5), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0.2), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(-0.6, -1, -0.4) * euler(0.4, 0, 0) * euler(0, 0, -0.6), 0.5), RW.C0 = clerp(RW.C0, cf(1.4, 0.3, 0.2) * euler(1.2, 0, 0.3) * euler(0, 0.6, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.4) * euler(1, 0, 1) * euler(0, -1, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.6) * euler(0, 1.57, 0) * euler(0, 0.2, 0) * euler(0, 0, 0.3), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -1, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.6), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0.5), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.5) * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(2, 0, 0.6) * euler(0, 0.8, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, 0.2) * euler(1, 0, -0.2) * euler(0, -0.6, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.5), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.4) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(-0.1, 0, 0.1), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, -0.2), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0.6, -1, -0.4) * euler(0.4, 0, 0) * euler(0, 0, 0.6), 0.5), RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.4) * euler(1, 0, -1) * euler(0, 1, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.3, 0.2) * euler(1.2, 0, -0.3) * euler(0, -0.6, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -1, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.6), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.6) * euler(0, -1.57, 0) * euler(0, 0.2, 0) * euler(0, 0, 0.3), 0.5), hwld.C0 = clerp(hwld.C0, euler(1.2, 0, 0) * cf(0, 1, 0), 0.3), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3), RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(0.8, 0, -0.3) * euler(0, -2, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-0.4, 0.5, -0.5) * euler(0.8, 0, 0.4) * euler(0, -2, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.1), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.3), hwld.C0 = clerp(hwld.C0, euler(2.5, 0, 0) * cf(0, 0.8, 0), 0.45), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.45), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0, 0, 0), 0.45), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.6), 0.45), RW.C0 = clerp(RW.C0, cf(0.4, 0.5, -0.4) * euler(2.3, 0, -0.6) * euler(0, -1.8, 0), 0.45), LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.3) * euler(2.2, 0, 0.4) * euler(0, -2, 0), 0.45), RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.1) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(-0.1, 0, -0.1), 0.45), LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.1) * euler(0, -1.57, 0) * euler(0, -0.2, 0) * euler(0, 0, -0.1), 0.45), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0.25, 0, 0), 0.5), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(0.8, 0, 0.2) * euler(0, -1.5, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(0.8, 0, -0.2) * euler(0, 1.5, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.6), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2.6) * euler(-0.2, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.6, -0.1) * euler(3.2, 0, -0.1) * euler(0, 1.5, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.6, -0.1) * euler(3.2, 0, 0.1) * euler(0, -1.5, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.3) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.3), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.3) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2.6) * euler(-0.1, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.6, -0.1) * euler(2.6, 0, -0.1) * euler(0, -1.5, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.6, -0.1) * euler(2.6, 0, 0.1) * euler(0, 1.5, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.5) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.4), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.5) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.4), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.8) * euler(0.2, 0, 0), 0.6), RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(0.8, 0, -0.1) * euler(0, 1.5, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.1) * euler(0.8, 0, 0.1) * euler(0, -1.5, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.3, -0.6) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.5), local decde = Instance.new("NumberValue", Decrease), if clone ~= nil and clone:findFirstChild("Humanoid") ~= nil then, workspace.CurrentCamera.CameraSubject = clone.Humanoid, Torso.Velocity = RootPart.CFrame.lookVector * 100, MagniDamage(ref, 3, 6, 8, 0, "Normal", RootPart, 0.5, 1, (math.random(2, 10)), nil, true), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.8) * euler(0.1, 0, 0), 0.4), RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(0.4, 0, -0.6) * euler(0, 1.4, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.3) * euler(0.4, 0, 0.6) * euler(0, -1.4, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1, -0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.4), workspace.CurrentCamera.CameraSubject = Humanoid, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.2, 0, 0) * euler(0, 0, 0.8), 0.5), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(2, 0, 1.4) * euler(0, 0.8, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.3) * euler(1.4, 0, 0.4) * euler(0, -3, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1.2, -0.4, -0.4) * euler(0, 1.57, 0) * euler(0, -0.8, 0) * euler(-0.1, 0, 0.25), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.6) * euler(0, -1.57, 0) * euler(0, -0.8, 0) * euler(0, 0, 0.5), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, 0) * euler(0, 0, 0), 0.5), RootJoint.C1 = clerp(RootJoint.C1, cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.5), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(-0.2, 0, -0.8), 0.5), LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.4) * euler(1.57, 0, -1.57) * euler(0, -3.14, 0) * euler(0.4, 0, 0.4), 0.5), RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.2), 0.5), LH.C0 = clerp(LH.C0, cf(-1.1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.2), 0.5), RootJoint.C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * euler(0, 0, -cul), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 0, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, -3.14, 0), 0.5), RootJoint.C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), if clone:findFirstChild("Health") ~= nil then, if clone:findFirstChild("Ghostwalker") ~= nil then, if clone:findFirstChild("Ghost Claws") ~= nil then, if clone:findFirstChild("Effects") ~= nil then, if clone:findFirstChild("Torso") ~= nil then, if v.className == "BodyGyro" or v.className == "BodyPosition" or v.className == "BodyVelocity" or v.className == "BodyAngularVelocity" then, cNeck = clone.Torso:findFirstChild("Neck"), cRW = clone.Torso:findFirstChild("Right Shoulder"), cLW = clone.Torso:findFirstChild("Left Shoulder"), cRH = clone.Torso:findFirstChild("Right Hip"), cLH = clone.Torso:findFirstChild("Left Hip"), if clone:findFirstChild("HumanoidRootPart") ~= nil then, cRootJoint = clone.HumanoidRootPart:findFirstChild("RootJoint"), cRightArm = clone:findFirstChild("Right Arm"), hwld.C0 = euler(1.57, 0, 0) * cf(0, 1, 0), wld1.C0 = euler(0, -1.57, 0) * cf(0, 0, 0), RootPart.CFrame = clone.HumanoidRootPart.CFrame * cf(0, 0, -2), if ominField ~= nil and dtatkfour == false then, RootPart.CFrame = cf(ominField) * cf(0, 4, 0), newpos = vt(RootPart.Position.X, clone.HumanoidRootPart.Position.Y, RootPart.Position.Z), RootPart.CFrame = cf(newpos, clone.HumanoidRootPart.Position) * euler(0, 3.14, 0), oHeadCol = Character["Body Colors"].HeadColor, oTorsoCol = Character["Body Colors"].TorsoColor, oLeftArmCol = Character["Body Colors"].LeftArmColor, oRightArmCol = Character["Body Colors"].RightArmColor, oLeftLegCol = Character["Body Colors"].LeftLegColor, oRightLegCol = Character["Body Colors"].RightLegColor, if Character:FindFirstChild("Shirt Graphic") then, Character:FindFirstChild("Shirt Graphic").Parent = nil, Torso:FindFirstChild("roblox").Parent = nil, Character["Body Colors"].HeadColor = BrickColor.new(NewCol), Character["Body Colors"].TorsoColor = BrickColor.new(NewCol), Character["Body Colors"].LeftArmColor = BrickColor.new(NewCol), Character["Body Colors"].RightArmColor = BrickColor.new(NewCol), Character["Body Colors"].LeftLegColor = BrickColor.new(NewCol), Character["Body Colors"].RightLegColor = BrickColor.new(NewCol), for _,c in pairs(Character:children()) do, if c.className == "Part" and c.Name ~= "HumanoidRootPart" then, if c.className == "Hat" and c:findFirstChild("Handle") ~= nil then, Character["Body Colors"].HeadColor = oHeadCol, Character["Body Colors"].TorsoColor = oTorsoCol, Character["Body Colors"].LeftArmColor = oLeftArmCol, Character["Body Colors"].RightArmColor = oRightArmCol, Character["Body Colors"].LeftLegColor = oLeftLegCol, Character["Body Colors"].RightLegColor = oRightLegCol, Neck.C0 = necko * euler(0.3, 0, 0) * euler(0, 0, 0), RootJoint.C0 = RootCF * cf(0, 0, -1.4) * euler(0, 0, 0), RW.C0 = cf(1, 0.8, -0.5) * euler(2, 0, -0.8) * euler(0, 3.14, 0), LW.C0 = cf(-1, 0.8, -0.5) * euler(2, 0, 0.8) * euler(0, 3.14, 0), RH.C0 = cf(1, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(0, 0, -1.4), LH.C0 = cf(-1, 0.2, -0.8) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.2), RH.C1 = RHC1 * cf(0, 0, 0) * euler(0, 0, 0), LH.C1 = LHC1 * cf(0, 0, 0) * euler(0, 0, 0), if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then, if cooldownmax <= cooldowns[1] and mana.Value >= 15 and ghostmode == false then, hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.4), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.1) * euler(0.2, 0, 0.4) * euler(0, 1, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1) * euler(0, 0, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.1), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.4), -- DECOMPILER ERROR at PC238: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC238: LeaveBlock: unexpected jumping out IF_STMT, local MouseLook = (cf((ceef + look) / 2, look)), hit, pos = rayCast(ceef, MouseLook.lookVector, 4, Character), if hit ~= nil or RecentEnemy.Value ~= nil then, local ref = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Effect", vt()), local rmsh = mesh("BlockMesh", ref, "", "", vt(0, 0, 0), vt(1, mag * 5, 1)), ref.CFrame = CFrame.new((ceef + pos) / 2, pos) * angles(1.57, 0, 0), MagniDamage(ref, 3, 6, 8, 0, "Normal", RootPart, 0.2, 1, 0, nil, nil, true), MagicCircle2(BrickColor.new(NewCol), Parts[i].CFrame * cf(math.random(-100, 100) / 100, 0, math.random(-100, 100) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.1, -0.2), MagicCircle2(BrickColor.new(NewCol), Parts[da].CFrame * cf(math.random(-200, 200) / 100, 0, math.random(-200, 200) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.1, -0.2), MagicCircle2(BrickColor.new(NewCol), Parts[da].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 5, 2, -0.1, 1, -0.1, 0.08, 1), game:GetService("Debris"):AddItem(ref, 5), if Stagger.Value == true or ((StaggerHit.Value ~= true or hit ~= nil)) then, local grabpos = Instance.new("BodyPosition"), if RecentEnemy.Value:findFirstChild("Torso") ~= nil then, Damagefunc(hit, 4 * (damd), 5 * (damd), 0, "Normal", RootPart, 0.1, 1, 0, nil, nil, true), MagicCircle2(BrickColor.new(NewCol), Parts[last].CFrame * cf(math.random(-200, 200) / 100, 0, math.random(-200, 200) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.2, -0.2), MagicCircle(BrickColor.new(NewCol), Parts[last].CFrame, 1, 1, 1, 1, 1, 1, 0.1, 1, effects), if RecentEnemy.Value:findFirstChild("HumanoidRootPart") ~= nil then, RecentEnemy.Value.HumanoidRootPart.CFrame = cf(Parts[i].Position), -- DECOMPILER ERROR at PC774: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC774: LeaveBlock: unexpected jumping out IF_STMT, if cooldownmax <= cooldowns[2] and mana.Value >= 35 and ghostmode == false then, local MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p), local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character), game:GetService("Debris"):AddItem(ref, 10), hitfloor, posfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character), MagicBlock(BrickColor.new(NewCol), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 1, 1, 1, 0.1, 1, effects), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.1) * euler(0.2, 0, 0.4) * euler(0, 1, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -0.6) * euler(0, 1.4, 0), 0.3), -- DECOMPILER ERROR at PC360: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC360: LeaveBlock: unexpected jumping out IF_STMT, MagicCircle(BrickColor.new(NewCol), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 2, 2, 2, 0.1, 1, effects), hwld.C0 = clerp(hwld.C0, euler(0.8, 0, 0) * cf(0, 1, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(0.1, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.2, 0, 0) * euler(0, 0, -1), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.1) * euler(0.2, 0, 0.4) * euler(0, 1, 0) * euler(-0.5, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(2, 0, -1) * euler(0, 1.4, 0) * euler(0, 0, -1.2), 0.3), RH.C0 = clerp(RH.C0, cf(0.8, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.3), 0.3), LH.C0 = clerp(LH.C0, cf(-1, 0.2, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, -0.1), 0.3), -- DECOMPILER ERROR at PC607: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC607: LeaveBlock: unexpected jumping out IF_STMT, ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()), game:GetService("Debris"):AddItem(ref2, 1), MagicCircle3(BrickColor.new(NewCol), cf(ref.Position), 150, 40, 150, -4, 10, -4, 0.04, 1, effects), coroutine.resume(coroutine.create(function(), MagniDamage(ref, 15, 8, 10, math.random(30, 50), "Knockdown2", ref, 0, 1, 8, nil, nil, true, "Defense", 0.2, 200), MagniBuff(ref, 15, "Defense", -0.25, 400), if cooldowns[3] >= 20 and mana.Value >= 4 and ghostmode == false and orblimit < 4 then, hwld.C0 = clerp(hwld.C0, euler(2, -0.2, 0) * cf(0, 1, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(-0.4, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(2, 0, 0.4) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(0.2, 0.5, -0.5) * euler(1.7, 0, 1) * euler(0, 0, 0), 0.3), -- DECOMPILER ERROR at PC242: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC242: LeaveBlock: unexpected jumping out IF_STMT, eul = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), MagicCircle(BrickColor.new(NewCol2), prt24.CFrame * cf(0, 1, 0) * eul, 1, 1, 1, -0.01, 10, -0.01, 0.09, 1, effects), MagicCircle(BrickColor.new(NewCol2), prt24.CFrame * cf(0, 1, 0) * eul * euler(1.57, 0, 0), 1, 1, 1, -0.01, 10, -0.01, 0.09, 1, effects), MagicCircle(BrickColor.new(NewCol2), prt24.CFrame * cf(0, 1, 0) * eul * euler(0, 0, 1.57), 1, 1, 1, -0.01, 10, -0.01, 0.09, 1, effects), orb1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Orb", vt()), owld1 = weld(orb1, orb1, RootPart, euler(0, 0, 0)), orb2 = part(3, orb1, 0, 0.6, BrickColor.new(NewCol), "Orb", vt()), omsh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(5, 5, 5)), owld2 = weld(orb2, orb2, orb1, cf(0, 0, 0)), table.insert(Effects, {orb1, "Orb", orb2, owld1, owld2, 400, 0, cf(0, math.random(400, 1200) / 100, 0), 0, euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, math.random(2, 5) / 100, math.random(10, 15) / 100, math.random(2, 5) / 100, val}), if cooldownmax <= cooldowns[4] and mana.Value >= 50 and ghostmode == false then, local decenem = Instance.new("NumberValue", nil), game:GetService("Debris"):AddItem(decenem, 1), if PhantomEnemy.Value ~= nil and PhantomEnemy.Value:findFirstChild("Stats") ~= nil and PhantomEnemy.Value.Stats:findFirstChild("Decrease") ~= nil then, decenem.Parent = PhantomEnemy.Value.Stats.Decrease, if PhantomEnemy.Value ~= nil and PhantomEnemy.Value:findFirstChild("HumanoidRootPart") ~= nil then, PhantomPos = PhantomEnemy.Value.HumanoidRootPart.CFrame, hwld.C0 = clerp(hwld.C0, euler(2.4, 0, 0) * cf(0, 1, 0), 0.3), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, -0.3, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.3) * euler(0.1, 0, 0.4) * euler(0, 1.2, 0) * euler(1.2, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.2, 0.4, -0.2) * euler(0.8, 0, 0.6) * euler(0, 1, 0), 0.3), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects), MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame * Portal2[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0, 0, mov) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.3) * euler(0.1, 0, 0.4) * euler(0, -1.2, 0) * euler(0.4, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -0.6) * euler(0, 0, 0), 0.3), LH.C0 = clerp(LH.C0, cf(-0.8, -0.3, -0.6) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.3), 0.3), CF = RootPart.CFrame * euler(0, mov, 0) * cf(0, 0, -8), MagicCircle(BrickColor.new(NewCol2), CF, 1, 1, 1, 5, 5, 5, 0.1, 1, effects), table.insert(Portal1, {CF, euler(0, mov, 0) * cf(0, 0, -8)}), CF2 = sRootPart.CFrame * euler(0, mov, 0) * cf(0, 0, -8), MagicCircle(BrickColor.new(NewCol2), CF2, 1, 1, 1, 5, 5, 5, 0.1, 1, effects), table.insert(Portal2, {CF2, euler(0, mov, 0) * cf(0, 0, -8)}), hwld.C0 = clerp(hwld.C0, euler(2.4, 0, 0) * cf(0, 0.8, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0, 0, 0) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 1.57) * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -1) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.3), hwld.C0 = clerp(hwld.C0, euler(1.7, 0, 0) * cf(0, 1, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(2.8, 0, 0.2) * euler(0, 1, 0) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -1) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.3), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame, 80, 6, 80, 3, -0.3, 3, 0.08, 1, effects), MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame, 80, 6, 80, 3, -0.3, 3, 0.08, 1, effects), ref.CFrame = RootPart.CFrame * Portal1[i][2], MagniDamage(ref, 5, 6, 8, 0, "Normal", RootPart, 0.1, 1, (math.random(3, 5)), nil, nil, true), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 10, 1, 0.1, 1, effects), RootPart.CFrame = sRootPart.CFrame * cf(math.random(-200, 200) / 100, 0, math.random(-200, 200) / 100), Portal1[i][2] = Portal1[i][2] * cf(0, 0, 1) * euler(0, 0.2, 0), Portal2[i][2] = Portal2[i][2] * cf(0, 0, 1) * euler(0, 0.2, 0), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * euler(20 * i, 0, 0) * cf(0, 0, 0), 0.3), hwld.C0 = clerp(hwld.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(-0.3, 0, 0), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.2), RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(3.3, 0, 0.4) * euler(0, 0.4, 0) * euler(0, 0, 0), 0.2), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.6) * euler(0, 0, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1.2, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, -0.4, 0) * euler(-0.1, 0, 0.1), 0.2), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.2), Portal1[i][2] = Portal1[i][2] * cf(0, 0, 2) * euler(0, 0.8, 0), Portal1[i][2] = Portal1[i][2] * cf(0, 0, 2) * euler(0, 0.4, 0), Portal2[i][2] = Portal2[i][2] * cf(0, 0, 2) * euler(0, 0.8, 0), Portal2[i][2] = Portal2[i][2] * cf(0, 0, 2) * euler(0, 0.4, 0), hwld.C0 = clerp(hwld.C0, euler(-1.6, 0, 0) * cf(0, 1, 0), 0.4), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.4), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 0.4) * euler(0, 0, 0) * euler(0, 0, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.2) * euler(0, 0, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1.2, -0.6, -0.3) * euler(0, 1.57, 0) * euler(0, -0.4, 0) * euler(-0.1, 0, 0), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.2), 0.4), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal2[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.2, 1, 0.2, 0.6, 20, 0.6, 0.1, 1, effects), ref.CFrame = RootPart.CFrame * Portal2[1][2], MagniDamage(ref, 10, 5, 7, 0, "Normal", RootPart, 0.05, 1, (math.random(3, 5)), nil, nil, true, "Defense", 0.03, 300), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal2[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 8, 8, 8, 0.1, 1, effects), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.2, 1, 0.2, 0.6, 20, 0.6, 0.1, 1, effects), ref.CFrame = RootPart.CFrame * Portal1[1][2], MagniDamage(ref, 8, 5, 7, 0, "Normal", RootPart, 0.01, 1, (math.random(3, 5)), nil, nil, true, "Defense", 0.05, 300), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 8, 8, 8, 0.1, 1, effects), DecreaseStat = function(Model, Stat, Amount, Duration), if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then, Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount, d = Instance.new("NumberValue", Model.Stats.Decrease), if Model:findFirstChild("Torso") ~= nil then, local targ = Part1.Position - Part2.Position, Buff = function(Part, magni, Dec, DecAm, Dur), for _,c in pairs(workspace:children()) do, DecreaseStat(head.Parent, Dec, DecAm, Dur), MagniHeal = function(Part, magni, mindam, maxdam), local targ = head.Position - Part.Position, MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, hitted), if c:findFirstChild("Spirit") ~= nil then, if d.className == "Model" and ranged ~= true then, if mag <= magni and c.Name ~= Player.Name then, if d.className == "Part" and d.Name=="Torso" then, Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, nil, hitted), -- DECOMPILER ERROR at PC191: LeaveBlock: unexpected jumping out DO_STMT, MagniBuff = function(Part, magni, Dec, DecAm, Dur), if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then, if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then, if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then, rayCast = function(Pos, Dir, Max, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore), local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0), effect = function(Color, Ref, LP, P1, returnn), local effectsmsh = Instance.new("CylinderMesh"), effectsmsh.Scale = Vector3.new(0.2, 1, 0.2), effectsg.BrickColor = BrickColor.new(Color), effectsg.Size = Vector3.new(0.5, mg, 0.5), effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0), game:GetService("Debris"):AddItem(effectsg, 2), table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh}), local CFrameFromTopBack = function(at, top, back), return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z), if edg1 <= b - a.magnitude and edg1 >= 0 then, -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg', if edg2 <= c - b.magnitude and edg2 >= 0 then, -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg', -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg', if edg3 <= a - c.magnitude and edg3 >= 0 then, local width = a + b - a.unit * len1 - c.magnitude, local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit), w1.BrickColor = BrickColor.new("Medium blue"), local sp = Instance.new("SpecialMesh", w1), sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size, table.insert(Effects, {w1, "Disappear", 0.05}), w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2), w2.BrickColor = BrickColor.new("Medium blue"), local sp = Instance.new("SpecialMesh", w2), sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size, table.insert(Effects, {w2, "Disappear", 0.05}), w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2), MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2), local prt = (part(3, parent, 0, 0, brickcolor, "Effect", vt())), msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)), game:GetService("Debris"):AddItem(prt, 10), table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}), table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}), MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2), local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)), table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}), MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push), local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()), table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}), MagicCircle3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2), table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh}), MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)), local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1)), MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()), local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)), MagicFire = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay, rise), table.insert(Effects, {prt, "Fire", delay, x2, y2, z2, msh, rise}), MagicBlockC = function(brickcolor, cframe, cf2, x1, y1, z1, x3, y3, z3, delay, move, rise, inside), local prt = part(3, effects, 0, 0.5, brickcolor, "Effect", vt()), table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, cframe, cf2, euler(0, math.random(-50, 50), 0), math.random(1, 2), move, rise, inside}), ClangEffect = function(brickcolor, cframe, duration, decrease, size, power), local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()), local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)), table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}), MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)), MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1)), BreakEffect = function(brickcolor, cframe, x1, y1, z1), prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}), Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, Sound, hittedd), if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then, h = hit.Parent:FindFirstChild("Humanoid"), if hit.Parent:findFirstChild("Spirit") ~= nil then, if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then, if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then, if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then, if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then, c.Value = game:service("Players").LocalPlayer, game:GetService("Debris"):AddItem(c, 0.5), Damage = math.random(minim, maxim) * coef, Buff(RootPart, 1, buff, Damage / 100 * -coef, 300), Stats = hit.Parent:findFirstChild("Stats"), Character.Stats:Clone().Parent=hit.Parent, if c.className == "NumberValue" and c.Value < 0 and c:findFirstChild("Duration") ~= nil then, invis = Stats:findFirstChild("Invisibility"), isinvis = Stats:findFirstChild("IsInvisible"), if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then, if enblock ~= nil and enblock.Value == true then, if Stats:findFirstChild("Defense") ~= nil then, if Stats:findFirstChild("Boss") ~= nil and Stats.Boss.Value == true then, if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then, elseif ranged == false or ranged == nil and blocked ~= true then, if Stats:findFirstChild("Stun") ~= nil then, if Stats.Stun.Value < Stats.StunThreshold.Value then, Stats.Stun.Value = Stats.Stun.Value + incstun, if Stats:findFirstChild("Stagger") ~= nil and stagger == true then, showDamage(hit.Parent, "Block", "Damage"), coroutine.resume(coroutine.create(function(Hum, Dam), if ghostmode == false and (ranged == false or ranged == nil) then, mana.Value = math.floor(mana.Value + Damage * coef / 2), showDamage(hit.Parent, Damage * -1, "Heal"), DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration), DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration), DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount * coef, Duration), coroutine.resume(coroutine.create(function(HHumanoid), local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit, local bodvol = Instance.new("BodyVelocity"), bodvol.maxForce = Vector3.new(2000, 2000, 2000), rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), game:GetService("Debris"):AddItem(bodvol, 0.5), game:GetService("Debris"):AddItem(rl, 0.5), BreakEffect(BrickColor.new("Cyan"), hit.CFrame, math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100), vp.maxForce = Vector3.new(math.huge, 0, math.huge), vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, vp.velocity = Property.CFrame.lookVector * knockback, game:GetService("Debris"):AddItem(vp, 0.5), game:GetService("Debris"):AddItem(debounce, Delay), if painbring == true and painboom >= 10 then, MagicBlock(BrickColor.new("Medium stone grey"), cf(prt6.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 5, 5, 5, 0.05, 1, workspace), MagicBlock(BrickColor.new("Medium stone grey"), cf(prt6.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 3, 3, 3, 0.05, 1, workspace), MagniDamage(prt6, 10, 4, 6, math.random(5, 10), "Knockdown2", RootPart, 0, 1, (math.random(8, 10)), nil, nil, true), damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)), damgui.TextColor3 = BrickColor.new("Bright blue").Color, damgui.TextColor3 = BrickColor.new("White").Color, damgui.TextColor3 = BrickColor.new("Bright yellow").Color, damgui.TextColor3 = BrickColor.new("Really red").Color, damgui.TextColor3 = BrickColor.new("New Yeller").Color, damgui.TextColor3 = BrickColor.new("Bright green").Color, if Char:findFirstChild("Head") ~= nil then, c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)), if Char.Parent:findFirstChild("Head") ~= nil then, c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)), f.maxForce = Vector3.new(545000, 545000, 545000), if Type == "Damage" or Type == "Heal" then, f.position = c.Position + Vector3.new(0, 3, 0), if Type == "Debuff" or Type == "Interrupt" then, f.position = c.Position + Vector3.new(0, 5, 0), table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100}), if attack == true or equipped == false then, fenbarmove1.MouseButton1Click:connect(do1), fenbarmove2.MouseButton1Click:connect(do2), fenbarmove3.MouseButton1Click:connect(do3), fenbarmove4.MouseButton1Click:connect(do4), if key == "f" and ghostmode == false then, if ghostmode == false and mana.Value <= maxmana then, if clone:findFirstChild("Stats") ~= nil and clone.Stats:findFirstChild("Decrease") ~= nil then, Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.4, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0) * euler(0.6, 0, 0.1), 0.3), LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0) * euler(0.6, 0, -0.1), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, -0.8) * euler(-0.2, 0, 0), 0.3), LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.5) * euler(0, -1.57, -0.2), 0.3), if ghostmode == true and ominField == nil then, Torso.Velocity = RootPart.CFrame.lookVector * 80, if mana.Value <= 0 and ghostmode == true and attack == false then, DecreaseStat(Character, "Movement", 0.2, 100), game:GetService("Debris"):AddItem(clone, 5), game:GetService("Debris"):AddItem(modelzorz, 30), if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then, hitfloor, posfloor = rayCast(ominField + vt(0, 1, 0), CFrame.new(ominField + vt(0, 1, 0), ominField - Vector3.new(0, 1, 0)).lookVector, 100, effects), MagicBlockC(BrickColor.new(NewCol), cf(ominField), cf(math.random(1500, 2000) / 100, 0, 0), 10, 10, 10, -0.8, -0.8, -0.8, 0.05, math.random(2, 20) / 100, math.random(60, 140) / 100, -math.random(100, 200) / 100), MagicBlockC(BrickColor.new(NewCol), cf(ominField), cf(math.random(1500, 2000) / 100, 0, 0), 20, 20, 20, -3, -3, -3, 0.1, math.random(4, 25) / 100, math.random(300, 400) / 100, -2), MagicCircle(BrickColor.new(NewCol), cf(ominField) * euler(0, math.random(-50, 50), 0), 100, 20, 80, 10, -1, 5, 0.05, 1, effects), if c.className == "Part" and (c.Name == "Part24" or c.Name == "Part25" or c.Name == "Part26") and c.Transparency < 1 then, if c.className == "Part" and (c.Name == "Part24" or c.Name == "Part25" or c.Name == "Part26") and 0.4 < c.Transparency then, if c.className == "Part" and (c.Name == "Part24" or c.Name == "Part25" or c.Name == "Part26") then, for _,c in pairs(modelzorz2:children()) do, if c.className == "Part" and c.Transparency < 1 then, if clone ~= nil and (clone:findFirstChild("Humanoid")) ~= nil then, if Humanoid.Health <= clone.Humanoid.Health then, wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * euler(-0.2, 0, 0.2) * cf(0, 0, 0), 0.3), cNeck.C0 = clerp(cNeck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.3), cRootJoint.C0 = clerp(cRootJoint.C0, RootCF * cf(0, 0, -1.4) * euler(0, 0, 0), 0.3), cRW.C0 = clerp(cRW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8) * euler(0, 3.14, 0), 0.3), cLW.C0 = clerp(cLW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8) * euler(0, 3.14, 0), 0.3), cRH.C0 = clerp(cRH.C0, cf(1, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(0, 0, -1.4), 0.3), cRH.C1 = clerp(cRH.C1, RHC1 * cf(0, 0, 0) * euler(0, 0, 0), 0.3), cLH.C0 = clerp(cLH.C0, cf(-1, 0.2, -0.8) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.2), 0.3), cLH.C1 = clerp(cLH.C1, LHC1 * cf(0, 0, 0) * euler(0, 0, 0), 0.3), if c.className == "Part" and 0.2 < c.Transparency then, if (clone:findFirstChild("HumanoidRootPart")) ~= nil and (spectreef) % 3 == 0 then, MagicBlockC(BrickColor.new(NewCol), cf(clone.HumanoidRootPart.Position) * cf(0, -2, 0), cf(math.random(200, 700) / 100, 0, 0), 3, 3, 3, -0.2, -0.2, -0.2, 0.05, 0.02, math.random(30, 90) / 100, -math.random(20, 50) / 100), MagicBlockC(BrickColor.new(NewCol), cf(RootPart.Position) * cf(0, -3, 0), cf(math.random(50, 100) / 100, 0, 0), 2, 2, 2, -0.05, -0.05, -0.05, 0.05, 0.2, math.random(50, 120) / 100, math.random(40, 70) / 100), -- DECOMPILER ERROR at PC4726: Unhandled construct in 'MakeBoolean' P1, if doing4 == true and PhantomEnemy.Value ~= nil then, if (PhantomEnemy.Value:findFirstChild("HumanoidRootPart")) ~= nil then, table.insert(oldCFrames, {PhantomPos, Neck.C0, sRJCF.C0, sLWCF.C0, sRWCF.C0, sLHCF.C0, sRHCF.C0, sLHCF.C1, sRHCF.C1}), table.insert(oldCFrames, {RootPart.CFrame, Neck.C0, sRJCF.C0, sLWCF.C0, sRWCF.C0, sLHCF.C0, sRHCF.C0, sLHCF.C1, sRHCF.C1}), fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025, tellbar.TextTransparency = tellbar.TextTransparency - 0.05, tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05, fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025, tellbar.TextTransparency = tellbar.TextTransparency + 0.05, tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05, if Stagger.Value == true and staggeranim == false then, if StaggerHit.Value == true and staggeranim == false then, if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then, if StunT.Value <= Stun.Value and stunanim == false then, torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character), RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50), LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50), sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50), sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50), sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50), sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50), RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50), LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50), -- DECOMPILER ERROR at PC5222: Unhandled construct in 'MakeBoolean' P1, if ghostmode == true and equipped == true then, if c.className == "Part" and c.Name ~= "HumanoidRootPart" and c.Transparency < 1 then, -- DECOMPILER ERROR at PC5254: Unhandled construct in 'MakeBoolean' P1, if (Anim == "Idle" or attack == true) and equipped == true then, if 1 < RootPart.Velocity.y and hitfloor == nil then, sRJCF.C0 = clerp(sRJCF.C0, RootJoint.C0, 0.3), sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.3), sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2), Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(0.3, 0, 0.1) * euler(0, 0.8, 0), 0.3), RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2), LW.C0 = clerp(LW.C0, cf(-0.4, 0.4, -0.5) * euler(0.6, 0, 0.8) * euler(0, -1.8, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2), LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.1) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(-0.6, 0, -0.1) * euler(0, 0, 0), 0.3), elseif RootPart.Velocity.y < -1 and hitfloor == nil then, Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 1) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(0.2, 0, -1) * euler(0, 0, 0), 0.3), elseif torvel < 1 and hitfloor ~= nil then, sRJCF.C0 = clerp(sRJCF.C0, RootJoint.C0, 0.2), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0.5), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.5), 0.2), RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(1 + (donum) / 4, 0, -0.1 - (donum) / 4) * euler(0, 0.4, 0), 0.2), LW.C0 = clerp(LW.C0, cf(-0.4, 0.5, -0.5) * euler(1.4 + (donum) / 4, 0, 0.6 - (donum) / 4) * euler(0, 0.2, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.2), 0.2), LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(0, 0, 0.1), 0.2), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.2, 0, 0), 0.2), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(1.4 + (donum) / 4, 0, 0.2 + (donum) / 4) * euler(0, 1, 0), 0.2), LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(1.4 + (donum) / 4, 0, -0.2 - (donum) / 4) * euler(0, -1, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1, -0.4, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.25), 0.2), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.5), 0.2), elseif 2 < torvel and torvel < 30 and hitfloor ~= nil then, testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 0, 0), newpos = vt(RootPart.Position.X + math.random(-500, 500) / 100, sRootPart.Position.Y, RootPart.Position.Z + math.random(-500, 500) / 100), local mpos = testpart.CFrame * euler(0, 0, 0), local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0), local x, y, z = sRootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ(), sRJCF.C0 = clerp(sRJCF.C0, CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * euler(0, 0, 0), 0.3), sRHCF.C0 = clerp(sRHCF.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3), sLHCF.C0 = clerp(sLHCF.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0.3), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.3), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, -0.1), 0.3), LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, 0.1), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0) * euler(-0.4, 0, -0.8) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.25), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.3), elseif 30 <= torvel and hitfloor ~= nil then, wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * euler(-0.2, 0, 0.2) * cf(0, 0, 0), 0.4), Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.4) * euler(0, 0, 0), 0.4), RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8) * euler(0, 3.14, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8) * euler(0, 3.14, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(0, 0, -1.4), 0.4), LH.C0 = clerp(LH.C0, cf(-1, 0.2, -0.8) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.2), 0.4), Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0), effect("New Yeller", 0, Thing[8], Thing[7]), Thing[4].position = Thing[4].position + vt(0, -0.2, 0), Thing[4].position = Thing[4].position + vt(0, 0.2, 0), Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1, Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1, Thing[5].C0 = Thing[8] * euler(Thing[9], Thing[7], Thing[11]) * euler(0, 0, 0), -- DECOMPILER ERROR at PC8234: Unhandled construct in 'MakeBoolean' P1, if ghostmode == true and clone ~= nil and (clone:findFirstChild("HumanoidRootPart")) ~= nil then, MagniDamage(Thing[3], 3, 6, 8, math.random(40, 60), "Knockdown2", RootPart, 0, 1, (math.random(4, 6)), nil, nil, true, nil, nil, nil, Thing[15]), MagniDamage(Thing[3], 3, 6, 8, math.random(10, 20), "Knockdown2", RootPart, 0, 1, (math.random(4, 6)), nil, nil, true, nil, nil, nil, Thing[15]), MagicCircle(BrickColor.new(NewCol), cf(Thing[3].Position), 3, 3, 3, 5, 5, 5, 0.1, 1, effects), if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Orb" then, Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]), Thing[1].Transparency = Thing[1].Transparency + Thing[3], Thing[1].CFrame = Thing[1].CFrame * cf(0, 1, 0), Thing[9] = Thing[9] * cf(Thing[14], 0, 0), Thing[1].CFrame = Thing[8] * Thing[10] * Thing[9], Thing[10] = Thing[10] * cf(0, Thing[13], 0) * euler(0, Thing[12], 0), Thing[10] = Thing[10] * cf(0, Thing[13], 0) * euler(0, -Thing[12], 0), Thing[1].CFrame = cf(Thing[1].Position) + vt(0, Thing[8], 0), Thing[7].Scale = Thing[7].Scale + vt(Thing[4], Thing[5], Thing[6]), Mesh.Scale = Mesh.Scale + vt(Thing[4] * 2, Thing[5] * 2, Thing[6] * 2), Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0), Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]), fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true), fenbarmana4.Text = "Mana(" .. mana.Value .. ")", fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0), fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true), fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")", fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true), fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true), fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true), fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true), if ghostmode == true and clone ~= nil and (clone:findFirstChild("Stats")) ~= nil and (clone.Stats:findFirstChild("Decrease")) ~= nil then, for _,c in pairs(clone.Stats.Decrease:children()) do, if (c:findFirstChild("Duration")) ~= nil then, fenbardamage.Text = "Damage\n(" .. AtkVal .. ")", fenbardef.Text = "Defense\n(" .. DefVal .. ")", fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")", fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true), fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true), fenbarstun3.Text = "Stun(" .. Stun.Value .. ")", cooldowns[i] = cooldowns[i] + cooldownsadd[i], Lua | Songs played on the most up-to-date list of the fighter is very in!: the typical chance of finding a legendary/mythical is 1/1000, which can be purchased for Spectre for 100,... All the time, so there ’ s always something new to play specter roblox game Sound ID Roblox. One paste tool since 2002 to your Favorite fandoms with you and never miss a.! They are ableto interact with the spirits of both the dead and the living games are added the. This one provided down below top speed the world described in the design has several similarities to, Spectre design. 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Gratis Buentemaorg Leave a like and subscribe for more pokemon content coincidentally, the Spectre - Roblox ;... Sharkbite Codes has the unique ability to swap between Physical specter roblox game Phantom.... Exclusive boat for those who have acquired the code or add it to your Favorite fandoms you... This game is part of Roblox, you can easily find the Legendary and Mythical Pokémon in:!

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